Warzone 2100 version 2.3.9 This is a port of Warzone 2100 to OpenGL ES. This port was originally done by OpenPandora members for the Pandora console. I have modified this port to work on Asus TF300T (which is Tegra 3 based). It might work on other GL ES systems, you're welcome to test. For those interested, grep "DDS" to find my modifications. To build this, you'll also need to build the following libs: ftgles: https://github.com/jlongster/ftgles glues: https://github.com/lunixbochs/glues (this one is tricky to build due to messed up header includes) physfs: http://icculus.org/physfs/ Other needed libs should be in your distro's repositories. (see game's website, wz2100.net for a full list) Also, you'll need to use bison 2.5. Version 3.0 will NOT work and will lead to strange errors during compile. For glues library, you'll need to copy glues.h to /usr/include/GLES and libGLUES_CM.so to /usr/lib (or /us/local/lib) You'll also need to edit glues.h and replace line that says "platform not supported" with those lines: #include #define GLAPI GL_API To build the game itself, run: ./configure --enable-gles --enable-ftgl --enable-fontinternal (if you get any dependency errors, please install the missing libraries and re-run this command until you get no errors) make To install: sudo make install For campaign videos, download sequences.wz (standard quality will do) from game's website wz2100.net and copy it to ~/.warzone2100-2.3 I hope I didn't forget anything. If you need any help, feel free to email me: dds@ddscentral.org P.S.: Sorry for the mess... I'm not good at writing ReadMes.